I had a little bit of hiatus with my recent move, but I’m back at it! I didn’t adjust my deck; I’ve been itching to play so I want to just jump in and see how it goes.
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The Uruk-Hai
(easy mode; campaign), attempt 3 |
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Heroes: |
Campaign Pool: |
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Current: Treebeard Gimli Pippin, captive Aragorn (TToS), +1 threat Previously Used in Campaign: Frodo
Baggins Gandalf
(defeated) Sam Gamgee |
Boons: Anduril Glamdring
Leaf-Wrapped Lembas Mithril
Shirt Noble Hero
(Frodo Baggins) Sting Burdens: + Followed
by Night Gandalf’s
Delay Shadow of
Fear |
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Card Pool |
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Core Set (old edition) Celebrimbor’s Secret (AP) Shadow and Flame (AP) + The Treason of Saruman (Saga) |
The Black Riders (Saga) The Dead Marshes (AP) The Road Darkens (Saga) |
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Deck (50) |
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Allies (21): |
Attachments (11): |
Events (18): |
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x3
Elrond x1
Erebor Hammersmith x1
Henamarth Riversong x2
Quickbeam x3
Wandering Ent x1
Beorn x2
Boromir x2
Farmer Maggot x2
Legolas x3
Vassal of the Windlord x1
Veteran Axehand |
x2
Ent Draught x2
Protector of Lorien x2
Self Preservation x2
Arod x2
Citadel Plate x1
Horn of Gondor |
x2
Entmoot x2
Radagast’s Cunning x2
Secret Paths x2
Feint x2
Hands Upon the Bow x2
Quick Strike x3
Frodo’s Intuition x3
The Three Hunters |
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Legend |
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Allies |
Allies put into play during the
Planning Phase this turn |
Activity log. ED: Encounter Deck EE: Enemy from ED EL: Location from ED ET: Treachery from ED EO: Objective from ED SA: staging area >>: engages #: Event card played PA: Player A +: enters play -: exits play ===: Quest Card completed QC: Quest Card //: defeats CA: Character Ability |
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Attachments |
Attachments put into play during
the Planning Phase this turn |
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Threat |
Staging Area threat / player
threat at beginning of round |
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Engaged Enemies |
Engaged enemies at the beginning
of turn (damage tokens on enemy) |
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Location Log |
Location at beginning of turn
>> location traveled to this turn during Travel Phase |
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Setup |
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Allies |
-- |
SA:
+ To Isengard! SA:
+ Ugluk Pippin
placed under To Isengard! ED:
+ Followed by Night ED:
+ Shadow of Fear Glamdring
and Anduril added to PA’s deck +1
starting threat for hero replacement Mulligan |
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Attachments |
+
Leaf-Wrapped Lembas (Aragorn) |
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Threat |
3
/ 24, PV: 10 |
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Engaged
Enemies |
-- |
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Location
Log |
Eastemnet |
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Turn
1 |
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Allies |
-- |
EL: Banks of Entwash Quest: +3 |
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Attachments |
-- |
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Threat |
3 / 25, PV: 10 |
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Engaged Enemies |
-- |
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Location Log |
The Eastemnet >> Banks of
Entwash |
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Turn
2 |
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Allies |
+ Boromir |
ET: Saruman’s Orders ET: Shadow of Fear EL: The Wold Quest: +2 |
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Attachments |
+ Self Preservation (Treebeard) |
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Threat |
3 / 26, PV: 12 |
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Engaged Enemies |
-- |
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Location Log |
Banks of Entwash |
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Turn
3 |
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Allies |
+ Quickbeam |
EL: Plains of Rohan Quest: +5 |
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Attachments |
-- |
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Threat |
5 / 28, PV: 15 |
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Engaged Enemies |
-- |
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Location Log |
Banks of Entwash >> The
Wold |
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Turn
4 |
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Allies |
-- |
EL: The Wold Quest: +5 |
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Attachments |
-- |
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Threat |
4 / 29, PV: 18 |
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Engaged Enemies |
-- |
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Location Log |
The Wold >> The Wold |
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Turn
5 |
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Allies |
-- |
EE: Isengard Uruk Quest: +8 PA >> Isengard Uruk PA // Isengard Uruk |
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Attachments |
+ Protector of Lorien (Aragorn) |
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Threat |
4 / 30, PV: 21 |
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Engaged Enemies |
-- |
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Location Log |
The Wold >> |
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Turn
6 |
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Allies |
-- |
EL: The Wold # Secret Paths Quest: +11 (1 away…) |
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Attachments |
+ Ent Draught (Treebeard) |
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Threat |
4 / 31, PV: 23 |
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Engaged Enemies |
-- |
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Location Log |
>> The Wold |
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Turn
7 |
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Allies |
-- |
EE: Ugluk’s Uruk-Hai ET: Plains of Rohan Quest: +4 (still 1 away!!) PA >> Ugluk’s Uruk-Hai Ugluk’s Uruk-Hai // Boromir PA // Ugluk’s Uruk-Hai |
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Attachments |
+ Anduril (Gimli) |
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Threat |
4 / 32, PV: 26 |
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Engaged Enemies |
-- |
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Location Log |
The Wold >> Plains of Rohan |
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Turn
8 |
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Allies |
-- |
ET: Strange Weariness Quest: +5 PV hits 30. |
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Attachments |
-- |
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Threat |
4 / 33, PV: 28 |
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Engaged Enemies |
-- |
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Location Log |
Plains of Rohan |
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===DEFEAT=== Pursuit Value hit 30 |
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Reflection
I was
close to catching up, but couldn’t quite make it. I did not get much early game
willpower allies, but Protector of Lorien and Treebeard’s ability helped me get
close. Unfortunately, this left Treebeard quite damaged the entire game (which
if we made it to part 2 would have been a problem) and forced me to thin my
hand to the point at the end where I had none left. Indeed, I even sacrificed 2
of my Wandering Ents for the immediate +1 willpower through Protector of
Lorien.
The
Location cards kept me busy and absorbed a lot of my questing, which I did
successfully throughout. I didn’t get either Citadel Plates for Gimli, so he
was not up to his full power when I lost. This means that I likely would have
lost anyway, since Ugluk has a whopping 5 attack power, plus 1 defense and a
toughness level of 3 (which basically acts as defense, except it also defends
against direct damage so it’s even worse).
Once
again, I did not draw a single Fellowship sphere card. I shuffled 7 times!!
It feels
like I could win if I get ideal card draw, but otherwise things don’t seem too
hopeful.
Most
Valuable Cards (MVC)
MVC #1:
Protector of Lorien (Core Set). As mentioned, this helped me get willpower up,
but at the cost of my hand. I used it liberally because I was desperate, but I
discarded some useful combat cards that would have been helpful if I would have
made it to Ugluk.
MVC #2:
Ent Draught (Treason of Saruman). This only costs 1 Lore resource, but allows
me to add +2 HP to a character (limit 1 per character). This could have been
helpful for Gimli, but I used it for Treebeard to add additional willpower.
Most
Valuable Hero
Treebeard.
He was my best quester, which was most needed for the first part of the quest.
His character ability allowed him to get a willpower of 4 consistently with
Self Preservation.
The Biggest
Nasty
Ugh… this
whole quest? I guess the biggest nasty for this playthrough was probably the
Plains of Rohan. It seems harmless by itself, since its threat level is X,
where X is the number of locations in the staging area. I kept it in the
staging area, but when I drew locations it went up to 2 threat. When I drew the
second Plains of Rohan, that jumped up to 4 for both, and would only get worse.
It takes 4 progress tokens to explore it, which ultimately absorbed my quest
power and preventing me from continuing on to Quest Card 2 in my last turn.
Looking
Forward
I’m not
sure where to go from here, but I should re-evaluate my deck. I was going to do
this before this playthrough, but it has been so long since I played I wanted
to just jump in.
I’m also
considering stopping the progression style play and just adding all my cards to
my pool to make the best deck possible. I’ve heard many players say having a
larger card pool is a must to succeed in some quests, and this is the first
instance in the Saga Expansions where I may be encountering that.
Or maybe
I’ll replace Treebeard with someone else? Who knows, but it feels like my current
situation is just banging my head up against a wall.