Friday, March 25, 2022

LOTR Part 6: The Breaking of the Fellowship

The Breaking of the Fellowship, take 2!

I did slightly tweak my deck. I have a lot of weapon attachments with my boons (and Citadel Plates, with Gimli), so I removed the 2 Dwarven Axe cards and replaced them with an additional Vassal of the Windlord and Feint (which prevents an enemy from attacking for a phase, very handy against the Uruk-Hai).

Heroes:

Campaign Pool:

Current:

   Gimli

   Legolas, +1 threat

   Pippin

   Frodo Baggins (TBR)

 

Previously Used in Campaign:

   Aragorn

   Sam Gamgee

 

   Gandalf (defeated)

Boons:

   + Leaf-Wrapped Lembas

   Anduril

   Gildor Inglorion

   Glamdring

   Mithril Shirt

   Noble Hero (Frodo Baggins)

   Sting

 

Burdens:

   + Overcome by Grief

   + Shadow of Fear

   Gandalf’s Delay

Deck (50)

Allies (24):

Attachments (14):

Events (12):

x2 Barliman Butterbur

x3 Elrond

x2 Erebor Hammersmith

x1 Gleowine

x1 Henamarth Riversong

x1 Master of the Forge

x3 Wandering Ent

x1 Beorn

x2 Boromir

x3 Farmer Maggot

x2 Gondorian Spearman

x3 Vassal of the Windlord

 

x2 Fast Hitch

x2 Protector of Lorien

x2 Self Preservation

x2 Blade of Gondolin

x2 Citadel Plate

x1 Horn of Gondor

x3 Fellowship of the Ring

x1 Feint

x3 Halfling Determination

x3 Hands Upon the Bow

x2 Quick Strike

x3 Frodo’s Intuition

Legend

Allies

Allies put into play during the Planning Phase this turn

Activity log.

ED: Encounter Deck

EE: Enemy from ED

EL: Location from ED

ET: Treachery from ED

EO: Objective from ED

SA: staging area

>>: engages

#: Event card played

PA: Player A

+: enters play

-: exits play

===: Quest Card completed

QC: Quest Card

//: defeats

CA: Character Abilty

Attachments

Attachments put into play during the Planning Phase this turn

Threat

Staging Area threat / player threat at beginning of round

Engaged Enemies

Engaged enemies at the beginning of turn (damage tokens on enemy)

Location Log

Location at beginning of turn >> location traveled to this turn during Travel Phase

Setup

Allies

--

SA: + Gandalf’s Delay

SA: + Overcome by Grief

SA: + Sarn Gebir

SA: + The Argonath

Threat +1 for hero replacement

Attachments

+ Leaf-Wrapped Lembas (Pippin)

Threat

4 / 26

Engaged Enemies

--

Location Log

 

Turn 1

Allies

+ Wandering Ent

EO-A: Gildor Inglorion!

Quest: +4

 

Attachments

+ Citadel Plate (Gimli)

Threat

4 / 27

Engaged Enemies

--

Location Log

>> Sarn Gebir

Turn 2

Allies

--

ET: Followed by Night

EL: Slopes of Amon Hen

Quest: +10

- Gildor Inglorion

Attachments

+ Fellowship of the Ring (Frodo)

Threat

1 / 28

Engaged Enemies

--

Location Log

Sarn Gebir >> The Argonath

Turn 3

Allies

+ Wandering Ent

EL: River Anduin

Quest: +4

===QC 1 COMPLETE===

===QC 2 COMPLETE===

Frodo is removed from play.

For QC 3, I chose Orc Hunting.

Attachments

--

Threat

3 / 29

Engaged Enemies

--

Location Log

The Argonath >>

Turn 4

Allies

--

EE: Uruk-Hai Tracker

EL: Slopes of Amon Hen

Quest: -1

Uruk-Hai Tracker >> PA

Attachments

Horn of Gondor (Pippin)

Threat

5 / 30

Engaged Enemies

--

Location Log

>> Slopes of Amon Hen

Turn 5

Allies

+ Farmer Maggot

+ Erebor Hammersmith

EE: Uruk-Hai Archer

- Farmer Maggot

Pippin gains Overcome by Grief

Quest: +4

Uruk-Hai Tracker (1) is discarded.

Attachments

--

Threat

5 / 33

Engaged Enemies

Uruk-Hai Tracker (1)

Location Log

Slopes of Amon Hen >> River Anduin

Turn 6

Allies

--

EL: River Anduin

Quest: 0

PA >> Uruk-Hai Archer

# Quick Strike

PA // Uruk-Hai Archer

Attachments

--

Threat

4 / 34

Engaged Enemies

--

Location Log

River Anduin

Turn 7

Allies

+ Farmer Maggot

EE: Uruk-Hai Captain

Quest: -1

PA >> Uruk-Hai Captain

Attachments

+ Protector of Lorien (Pippin)

Threat

5 / 36

Engaged Enemies

--

Location Log

River Anduin

Turn 8

Allies

+ Wandering Ent

ET: Black Feathered Arrow

Quest: +5

Uruk-Hai Captain (1) is discarded.

 

Attachments

--

Threat

5 / 39

Engaged Enemies

Uruk-Hai Captain (1)

Location Log

River Anduin >> River Anduin

Turn 9

Allies

--

ET: Growing Threat

ET: Orcs of the White Hand

Quest: +6

Attachments

--

Threat

3 / 40

Engaged Enemies

--

Location Log

River Anduin >>

Turn 10

Allies

--

ET: Ill Fate

Legolas gains Ill Fate

ET: Black Feather Arrows

Quest: +6

Attachments

--

Threat

3 / 43

Engaged Enemies

--

Location Log

 

Turn 11

Allies

+ Elrond (heals all of Gimli’s damage)

EO-A: Gildor Inglorion

Quest: +5

===QC 3 COMPLETE===

Frodo rejoins PA.

SA: + Uruk-Hai Tracker

PA // Uruk-Hai Tracker

- Elrond

Attachments

--

Threat

3 / 44

Engaged Enemies

--

Location Log

>> Parth Galen

Turn 12

Allies

--

EE: Uruk-Hai Tracker

Farmer Maggot is discarded.

ET: Growing Threat

ET: Followed by Night

ET: Black Feathered Arrows

Quest: +19

===QC 4 COMPLETE===

Attachments

+ Mithril Shirt (Frodo)

Threat

3 / 45

Engaged Enemies

--

Location Log

Parth Galen

===VICTORY===

Score: 171

 

Campaign Pool:
+ Followed by Night (Bu)

 

Pippin is taken captive.

 

Reflection

Things went better this round, but it was still a struggle there for a minute! I drew more allies, which helped a lot, but weirdly I kept drawing Lore cards, so my limited resource generation slowed things down a bit. I also did not draw nearly as many enemies, which made the game quite different in feel. Indeed, I chose the Quest Card 3 option that allowed me to discard an engaged enemy when I quested successfully, but the land cards were generally a bigger threat; I think things would have gone smoother if I chose the option to discard a land card from the Staging Area when I quested successfully instead.

Questing is tough with my current deck without Frodo, but luckily I got by. By the end, when Frodo re-joined and I had more allies in play I could clear the 16 token Quest Card 4 in a single turn, without using Event cards to boost my willpower.

Again, I want to emphasize to new players who quickly realize this game is punishing: if you lose, play again. Your deck draw and the Encounter deck draw can make the same quest play very differently game to game. And this is part of the magic of LOTR LCG; it has great re-play value.

In retrospect, I think I would have replaced Gandalf with Aragorn instead of Legolas; I think his willpower, readying ability, and Leadership sphere (and the allies and resource generation that come with it) would have made things go smoother for this scenario.

And Gildor freakin' Inglorion... this guy hardly ever shows up, but I got him TWICE this game! He came a bit early for my liking, given that Frodo needs to use a Fellowship resource to keep Gildor in play. But his willpower boost (and absence of a threat card) was most welcomed in turn 11! 

 

Most Valuable Cards (MVC)

MVC #1: Wandering Ents (Celebrimbor’s Secret). These guys show up as an MVC on the regular, and I think a large part this is due to the fact that I often draw them by chance, and I often will draw 2-3 in a game. Their willpower carried me through the period where Frodo was missing. I often rely on the Wandering Ents for questing, and that was critical this scenario.

MVC #2: Elrond (The Road Darkens). Elrond works like the Gandalf ally; he only shows up for one turn. He has impressive stats and when he is put in play allows the player to heal all damage from a single hero, discard a Condition attachment, or draw a card. I have used him in the past to discard Conditions (this is especially useful for campaign mode, where many of the burdens introduced attach to heroes as conditions), but in this particular scenario his healing option was sorely needed. Gimli (with his Citadel Plate) was at 8 damage, one away from death, due to absorbing all the archery damage. All my allies and heroes were beginning to accrue some kind of damage as a result, but I was able to heal Gimli to resume taking all the archery damage again, which kept my allies in play. This was critical for my questing, but also for my threat because of the Ill Fate condition Legolas had, which raised my threat by 2 when a character I controlled was destroyed. I ended with a threat of 47, so losing two allies would have cost me the game. Note: I could have discarded Ill Fate with Elrond instead of healing Gimli, but the archery in this scenario is no joke, especially with the Black Feathered Arrows treachery cards. I deemed archery a greater threat than threat increase.

 

Most Valuable Hero

Gimli. This was a tough one to call… in all honesty Frodo did the most good, but he was gone most the game so I didn’t feel he should qualify. There wasn’t a substantial amount of combat (especially since I chose Orc Hunting for Quest Card 3), so Gimli’s character ability wasn’t used much, but his high HP stat and Citadel Plate attachment absorbed a lot of archery damage.

 

Looking Forward

I have finished The Fellow Ship of the Ring! From here on out, I am treading into unknown waters; I have never played the remaining of the saga scenarios before, so I will be learning as I go.

The campaign card told me to mark one hero as “captive” for the next scenario. This makes me very tense, as the only other scenario played that has had a captive hero in it is Escape from Dol Gurdur, which I have yet to beat. I obviously chose Pippin to be the captive; it was the thematic choice. This will leave the 3 hunters for my other party members to pursue: Gimli, Legolas, and Fellowship-sphere Aragorn. Can’t get more thematic than that!

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